Do you think that the big gaming companies that have banned NFT from their business are actually making a big mistake?

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The rise of blockchain-based games such as Alien Worlds, Splinterlands, and Axie Infinity shows no signs of abating. However, when it comes to supporting play-and-earn crypto mechanics and NFTs, the larger video gaming industry is divided.

It's interesting to note that almost all major game publishers now have blockchain development teams, but they're having difficulty reconciling their traditional business approach with blockchain and its role in the future of games.

Microsoft even provided blockchain-as-a-service within Azure for nearly a decade before handing over their existing customers to ConsenSys Quorum last year.

There are many great blockchain games with excellent gameplay, including Alien Worlds, Splinterlands, Axie, WAM, Gods Unchained, and others.

Others, however, are taking the opposite approach. Last year, the video game distributor Steam banned all games that allowed NFT and crypto trades.

I believe that was a mistake, because as time passes, more and more blockchain gamers emerge, and people begin to accept these games.

Minecraft developer Mojang banned NFT support inside Minecraft client and server applications earlier this year in a similar move.

Do you think that the big gaming companies that have banned NFT from their business are actually making a big mistake?

Keep in mind that in-game NFTs had a total trading volume of $55 million in the past two months.

submitted by /u/the_phallus_of_joy
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