I stopped and looked at the way Reddit handles NFTs and Cryptocurrency, and thought to myself, "This seems to be the most 'meritocratic and somewhat fair' way to deploy cryptocurrencies and NFTs to people."
In case you guys weren't here from the beginning, moons were simply airdropped to everyone according to their karma accumulated on /r/cc. The same thing with their NFTs happened, minus karma as far as I know.
But imagine that blizzard or jagex suddenly made an ERC-20 token or a matic token that was bound 1:1 with the amount of Wow gold or runescape gold that was in their game titles. Then, of course, to avoid liability or minimize liability, they would update the EULA or TOS of their game titles to basically say, "If you guys believe this has monetary value, then that is what you guys think. We don't believe it does and we are not liable for any financial losses or gains you may have to report from our game titles.β
I don't think this is "the way of the future" but I think it would be an interesting social experiment. I think it would be best to wait and see what an enterprise like Rockstar games does if GTA VI has it.
EDIT: I see some people asking "Why would a game company do this?" and people here don't really see how it "clicks" with Reddit right now. You guys are incentivized to stay here and earn moons by creating genuine, worthwhile interactions to earn moons. The longer you stay on Reddit, the more reddit can serve you guys with advertisements from companies that pay to advertise here. The oldest advertisements I can think of that came from any kind of MMO came from the Game Planetside: Aftershock. I remember seeing video advertisements for The United States Air Force and Fast and Furious: Tokyo Drift in the game at various loading and staging areas in the game. Basically at 9:39 in areas like you see in this video, there are tons of bases and every time you died and respawned, you would have to go to a weapons terminal and an in-game video panel was always near a load-out terminal to play those ads. I think Rockstar games will do this with their next GTA installment. Ideas below:
- The game companies that do this have their players earn crypto that they do not recognize as holding monetary value to cover their own asses.
- Distribution or earning methods for crypto could come from making maps, play-time, maintaining high repute in game, and other routes I'm not thinking of.
- The game companies that engage in this keep their players playing the game while cutting deals with real-world companies and brands (monster, red bull, adidas, movie trailers, and others) to advertise inside their games.
EDIT 2: I just thought about this - in some niche cases, it might be possible, or even encouraged, to run online tournaments where these cryptocurrencies function as the prize pool, and spectators who pay with the in-game currency might unlock special perks, but the games that run these tournaments would need to have top-notch observer tools like DoTA 2 and CS:GO for in-game tournament spectators.
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