I'm unfamiliar with Apples user interface. I tried to use one once and I was so unfamiliar with the gestures it was expecting from me. I was more accustomed to androids back home and menu button at the bottom of the screen.
Therefore Apple has bad UX
At least that's what Apple fans sound like to an android user and how people who say Bitcoin is hard sound like to Bitcoin users and how people who say noncustodial lightning is hard sound like to noncustodial lightning users.
Take into consideration "gaming for a non gamer" https://www.youtube.com/watch?v=ax7f3JZJHSw
There are cues users (not just gamers) are just so familiar with that they associate that familiarity with good UX and non familiarity with bad UX although nothing could be further from the truth.
Good UX is about teaching your users how to use the interface you've created. Good UX is teaching your users how to pick up on the cues you give them, not with blocks of text explaining through fine detail, but with prompts, hints, and quick lookup FAQs. In app feedback that helps the user figure out what you want from them.
So next time you think about how we can make Bitcoin more accessible to more people, you can put less emphasis around taking away user choice, and putting more focus around teaching users what your app wants from them.
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